I worked as a Lead 3D Environment artist on Battlefield 2042.
My main responsibilities consisted of leading the 3D Environment art team through the production of the maps and front end menu for Battlefield 2042. I worked with scoping of the maps, feedbacking on the content, delegating tasks between team members, helping out in production when needed and communication with leads on other teams. Credits to the wonderful 3D Env artists who worked on the project, Andreas Fougner, Carl Palacios, Daniel Rocque Bengtsson, Garth Travis, Johan Nilsson, Joel Zakrisson, Lars Mårtensson, Ludwig Lindstål, Oscar Johansson and Rebecca Frödén and all other teams, in-house and external for all their hard work! All work has been a collaborative team effort across multiple disciplines and teams.
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